|Mercenary guild - A guild without a castle|
|Creating a mercenary guild|
|- A mercenary guild is made of the master, vice-master, and normal members.
- There's no limitation for guild member number, and only master of the guild can appoint vice-master.
|Major roles for master and vice-master of the mercenary guild|
|- Master of a guild can decide many important decisions for their guild. Such as, register and firing the member, disband the guild, securing location, appointing and dismissing the vice-master, making guild notification, auto member update, and leaving the master position.
- Vice-master can control member registration, guild notification, and leaving the vice-master position.
|Army - A guild possessing a castle.|
|Creating an army|
|- A mercenary guild can become the army by seizing a castle.|
|- Army organization system is basically same with the mercenary guild, except an army can have 2 vice-masters for a castle.|
|Major role of army master and vice-master.|
|- Masters of army are in charge of same commands as mercenary guild masters, and they can also decide to apply an alliance or secede from it.
- Vice army masters do have same role as vice-masters for mercenary guild.